![]() Sequels that co-exist within an established game world but can be enjoyed on their own. Because we do essentially track the peaks and valleys of tension, to make sure that it’s not just back-to-back-to-back high-intensity events.The concept of a standalone sequel feels like a relic of a bygone era. But then you might go into another room and suddenly, there’s a Slasher spawning from a wall vent, plus the lights turn off, plus there’s fog in the environment, and it becomes a lot more intense.” ![]() There might be an easy room with just a few sounds here and there, but that’s it. So we monitor the amount of intensity the player is going through while going from room to room. Other members of the team chipped in to explain this new mechanic: “It lets us control the emotion and tension, and to always keep the player on their toes, to keep them careful. “The Intensity Director is a way for us to control the stress level for the player, to be sure there’s always something happening,” says the game’s director Eric Baptizat. This is what they call the “Intensity Director”. In it, the studio describes a new “artificial intelligence” that’ll keep a track of our stress during every moment of gameplay, and which can cause over 1200 different new scares. Every announcement they make about the title gets us more excited and the latest update on the official blog is the best example. ![]() There’s less than two weeks until the release of the Dead Space remake (set for January 27, 2023) and the developers at EA Motive seem to be ready to make us wish the game was here already.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |